簡(jiǎn) 歷:
主要從事虛擬現(xiàn)實(shí)和智能人機(jī)交互技術(shù)研究,作為負(fù)責(zé)人或核心骨干承擔(dān)了國(guó)家自然科學(xué)基金、國(guó)家重點(diǎn)研發(fā)計(jì)劃、國(guó)家863計(jì)劃、國(guó)家科技支撐計(jì)劃等國(guó)家重要科技項(xiàng)目的研究工作。研究成果發(fā)表在計(jì)算機(jī)學(xué)報(bào)、C&G、CGF、JCST、IEEE VR、ACM VRST、CASA等重要學(xué)術(shù)會(huì)議和期刊上,受到公共安全、機(jī)器人、可視化與圖形學(xué)等多個(gè)交叉學(xué)科領(lǐng)域頂級(jí)論文引用和關(guān)注,目前是CCF高級(jí)會(huì)員、中國(guó)仿真學(xué)會(huì)青工委委員、阿里巴巴訪問(wèn)學(xué)者,曾入選中科院計(jì)算所百星計(jì)劃、榮獲科技部世博科技先進(jìn)集體獎(jiǎng)。自主研發(fā)的軟件平臺(tái),為上海世博、北京奧運(yùn)等重點(diǎn)活動(dòng)以及地鐵、核電、高鐵等重要場(chǎng)所進(jìn)行服務(wù)。目前主要基于多源數(shù)據(jù),利用深度學(xué)習(xí)、強(qiáng)化學(xué)習(xí)等方法研究自主智能體動(dòng)態(tài)行為規(guī)劃、人機(jī)交互等關(guān)鍵技術(shù),為互聯(lián)網(wǎng)應(yīng)用、機(jī)器人應(yīng)用等提供技術(shù)支撐。
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主頁(yè)地址 http://people.ucas.edu.cn/~jiangh?
主要論著:
【代表論著】
?[1] Jiang, H., Deng, Z., Xu, M., He, X., Mao, T., Wang, Z.. An Emotion Evolution based Model for Group Behavior Simulation. Proceeding of ACM SIGGRAPH Symposium on Interactive 3d Graphics and Games. ACM. 2018.
?[2] 劉米蘭,蔣浩,毛天露,王兆其. 基于復(fù)合模型的家居場(chǎng)景生成方法. 計(jì)算機(jī)學(xué)報(bào), 2016,39, Online Publishing No.2. (2015中國(guó)虛擬現(xiàn)實(shí)大會(huì)最佳論文提名,前5%)
?[3] Jiang, H., Gao, C., Mao, T., Li, H. & Wang, Z.. Groupnect: Integrating Group Interaction into Large Display System. IEEE Virtual Reality, p.191-192, 2016.
?[4] Xu, M., Wu, Y., Ye, Y., Farkas, I., Jiang, H., &Deng, Z.. Collective crowd formation transform with mutual information–based runtime feedback. Computer Graphics Forum, 2015, 34(1), 60-73.
?[5] Xu, M., Wu, Y., Lv, P., Jiang, H., Luo, M., &Ye, Y.. miSFM: on combination of mutual information and social force model towards simulating crowd evacuation. Neurocomputing, 2015, 168, 529-537.
?[6] Xu, M., Jiang, H., Jin, X., Deng, Z.. Crowd simulation and its applications: recent advances. J Comput Sci Technol,2014, 29(5):799–811.
?[7] Jiang, H., Xu, W., Mao, T., Li, C., Xia, S., &Wang, Z.. Continuum crowd simulation in complex environments. Computers & Graphics, 2010, 34 (5), 537-544.
?[8] Jiang, H., Xu, W., Mao, T., Li, C., Xia, S., &Wang, Z.. A semantic environment model for crowd simulation in multilayered complex environment. In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology (VRST '09), ACM, New York, NY, USA, 191-198. (封面論文)
科研項(xiàng)目:
[1] 國(guó)家新一代人工智能重大項(xiàng)目:自主智能體操作技能的知識(shí)表達(dá)與行為規(guī)劃
[2] 國(guó)家重點(diǎn)研發(fā)計(jì)劃:產(chǎn)品全生命周期模型管理技術(shù)與系統(tǒng)
[3] 北京市自然科學(xué)基金聯(lián)合項(xiàng)目:面向5G增強(qiáng)/虛擬現(xiàn)實(shí)及通信與計(jì)算融合的移動(dòng)邊緣計(jì)算基礎(chǔ)理論與關(guān)鍵技術(shù)
[4] 國(guó)家重點(diǎn)研發(fā)計(jì)劃:大尺度現(xiàn)實(shí)場(chǎng)景的高效魯棒重建
[5] 國(guó)家自科基金:情緒驅(qū)動(dòng)的集體行為仿真建模方法研究
[6] 國(guó)家自然科學(xué)基金重點(diǎn)項(xiàng)目:基于多源數(shù)據(jù)的可視模型與環(huán)境構(gòu)建及其動(dòng)態(tài)仿真
蔣浩 副研究員
研究方向:
所屬部門:前瞻研究實(shí)驗(yàn)室
導(dǎo)師類別:碩導(dǎo)計(jì)算機(jī)應(yīng)用技術(shù)
聯(lián)系方式:jianghao@ict.ac.cn
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